Known issueHow-toUpdated · 5 replies on Steam
Nakara: How to Access the New Area?
Short answer
No confirmed fix yet. Players suggest: You need to delete your save file.
What you need to know
The new area isn’t appearing through the normal dialogue options, even after patching and verifying the game files. The only known way to force the game to generate the correct maze is to reset your progress files. By removing the local save data and, if you prefer, editing the configuration file, you can make the game treat your next playthrough as fresh and eventually present the new area.
Step by step
Close the game and Steam – Make sure Nakara is not running and Steam is closed to avoid file‑locking issues.
Delete the GZDoom save file
- Open the folder where Nakara is installed (usually
…\Steam\steamapps\common\Nakara). - Locate the file that starts with
gzdoom-followed by your Windows username (e.g.,gzdoom‑JohnDoe). - Delete this file. It stores the current save slot and prevents the game from resetting the maze.
- Open the folder where Nakara is installed (usually
Remove the Nakara save file in Documents
- Navigate to your Documents folder →
My Games→Nakara. - Find the file simply named
nakara(no extension). - Delete this file as well. It contains the overall game progress, including which labyrinths have been cleared.
- Navigate to your Documents folder →
(Optional) Edit the configuration file to unlock everything
- In the same
My Games\Nakarafolder, opennakara.iniwith a text editor such as Notepad. - Locate the section
[Nakara.LocalServerInfo.Mod]. - Change the values for each
Cleared…entry to a high number (e.g.,ClearedAnylabyrinth=4,ClearedChaosRealm=3, etc.) or set them all to0if you want the game to think nothing has been cleared. - Ensure
CutSceneviewedis set tofalseif you want the introductory cutscenes to play again. - Save the file and close the editor.
- In the same
Launch the game – Start Steam, run Nakara, and play through the early sections. Because the save data has been cleared, the game will generate a new random maze when you reach the point where the new area should appear.
Verify the new area – Continue playing until you encounter the dialogue with Victor. The previously blank option should now lead to the new area instead of shuffling old endings.
Tips
- Back up before you delete – Copy the
gzdoom‑*username*andnakarafiles to another folder in case you want to restore your progress later. - Editing the INI is optional – If you only delete the save files, the game will eventually present the new area, but editing the INI can speed up the process by marking all labyrinths as cleared.
- Do not edit other sections – Changing unrelated settings in
nakara.inican cause unexpected behavior or crashes. - Run as administrator if you encounter permission errors when deleting or editing files.
- Keep Steam offline while you perform the file operations to prevent automatic cloud sync from restoring the deleted saves.
By following these steps you reset Nakara’s progress data, forcing the game to generate the new area on your next playthrough. This is currently the only practical workaround reported by players.
What players reported
Like I patched the game, verified the files, restarted steam. There's no option for it while talking to victor, there's a new blank option at the end tho, and choosing that only gave me old ones in random order and the final ending area. So, just how?
What players suggest
You need to delete your save file. In the game folder, delete the file named "gzdoom-*username*". Then, go to your Documents folder, open "My Games," find the "Nakara" folder, open it, and delete the "nakara" file. That's it—launch the game, and you'll eventually get the right maze at random.
you can edit the My Games\Nakara\nakara.ini file to unlock all the scenes something like that [Nakara.LocalServerInfo.Mod] CheckCurrentDes= CheckedGallery=1 ClearedAnylabyrinth=4 ClearedChaosRealm=3 ClearedDarkForest=3 ClearedDesert=2 ClearedDungeon=4 ClearedEdgeOfLabyrinth=3 ClearedGreenlabyrinth=3 ClearedPathofBelief=3 ClearedSeabedRuin=1 ClearedSoulPrison=3 ClearedSwamp=1 CutSceneviewed=false…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: save, mods