Known issueFixUpdated · 5 replies on Steam
Futa Slug EX: With the Upgrades\ (Workarounds)
Short answer
Suggested fix (unconfirmed): Equip your mods on the load-out screen before starting a game.
How to fix it
- Open the load‑out screen before you start a new run.
- Select the upgrade(s) you purchased (e.g., the Lab upgrade) from the list of available mods.
- Confirm the selection so the mod is equipped for the upcoming run.
- Start the game and enter the Lab; the upgrade should now show the correct level instead of resetting to zero.
If it still doesn't work
- Double‑check that the upgrade is actually equipped on the load‑out screen; sometimes it can appear purchased but not selected.
- Try restarting the game after equipping the mod to ensure the change is saved.
- Verify that you are entering the Lab in the same run where the upgrade was equipped; switching runs can reset the level.
- If the problem persists, consider reporting the issue to the developers with details of your steps, as it may be a deeper code bug.
What players reported
Ive been okaying your game and going through the upgrades and anything to do with the lab doesn't seem to do anything, I bought the upgrade for the lab so it was 1 level higher than before at the beginning, but when I went into the lab the next game after the upgrade it was still at level zero. Bug in the code?
What players suggest
I do think the game could do well with some upgrades that is just applied without being upgraded, make them expensive so not everyone can just get them after like 3 games, but I think it would be nice to have the boost for the higher levels, obviously it's not my game and you can tell me to ♥♥♥♥ off. But I think it would be nice to see progress throughout the playthrough like that. Thanks for…
Thanks for the suggestion. I think roguelikes can be rated on a sort of "purity" scale when it comes to progression. In a completely pure roguelike, there is no metaprogression. Every run starts from roughly the same power level, and you produce unique builds by engaging with the gameplay systems. An example of a relatively pure roguelike would be the original Slay the Spire (I haven't played…
Did this work for you?
Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: mods