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Known issueFixUpdated · 5 replies on Steam

Futa Slug EX: With the Upgrades\ (Workarounds)

Short answer

Suggested fix (unconfirmed): Equip your mods on the load-out screen before starting a game.

How to fix it

  1. Open the load‑out screen before you start a new run.
  2. Select the upgrade(s) you purchased (e.g., the Lab upgrade) from the list of available mods.
  3. Confirm the selection so the mod is equipped for the upcoming run.
  4. Start the game and enter the Lab; the upgrade should now show the correct level instead of resetting to zero.

If it still doesn't work

  • Double‑check that the upgrade is actually equipped on the load‑out screen; sometimes it can appear purchased but not selected.
  • Try restarting the game after equipping the mod to ensure the change is saved.
  • Verify that you are entering the Lab in the same run where the upgrade was equipped; switching runs can reset the level.
  • If the problem persists, consider reporting the issue to the developers with details of your steps, as it may be a deeper code bug.

What players reported

Ive been okaying your game and going through the upgrades and anything to do with the lab doesn't seem to do anything, I bought the upgrade for the lab so it was 1 level higher than before at the beginning, but when I went into the lab the next game after the upgrade it was still at level zero. Bug in the code?

RosaPercs, original post

What players suggest

I do think the game could do well with some upgrades that is just applied without being upgraded, make them expensive so not everyone can just get them after like 3 games, but I think it would be nice to have the boost for the higher levels, obviously it's not my game and you can tell me to ♥♥♥♥ off. But I think it would be nice to see progress throughout the playthrough like that. Thanks for…

FutaCORE Studios

Thanks for the suggestion. I think roguelikes can be rated on a sort of "purity" scale when it comes to progression. In a completely pure roguelike, there is no metaprogression. Every run starts from roughly the same power level, and you produce unique builds by engaging with the gameplay systems. An example of a relatively pure roguelike would be the original Slay the Spire (I haven't played…

RosaPercs

Did this work for you?

Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: mods

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